Rain's Rescue

Beta Demo

Introduction:
The Kirath organization, fearing they had found the witch that was prophecied to destroy all of Europe, sent out to capture Rain. Rain, who had harbored healing powers since the early age of four, was taken by fierce warriors to a place called the Castle of Dreams. There, Archbishop Felix would sacrifice her in the name of God. 

Karyudo, Rain's friend since childhood, knew that she was not a witch. He packed his belongings and set out for the twisted fortress where Rain was being held. He would take her back and strike a critical blow to the Kirath, who had long since been terrorizing the cities and villages with religious zealotry.

Keys:
Arrow Keys: In a menu, these select the option you wish to choose. On the map screen, they move Karyudo around.

Enter Key: Selects an option in the menu, continues dialogue, or investigates a particular object.

Delete Key: The all purpose cancel key. I use delete because it's closer than Escape.

Foreword: This is the full running game engine. The only thing that will change will be the number of flags, as well as any issues I do not yet know about. As this is a demo, you will only be able to access the first area of the game, the Castle of Dreams. You can progress as high as the game will allow, status-wise.

There are cheats in this game. I will not tell you how to access them, or what they do. That is up to you. Don't hack the EXE file just to find out the cheat codes. That would be a huge waste of time. I may disclose them in the final edition.

FAQs:

Q: Why did you use the Final Fantasy standard for item and magic names?

A: I know it's unoriginal, but seeing familiar names like 'potion' and 'flare' lets players know exactly what they're dealing with. It eliminates all doubt as to what something does.

Q: Why didn't you include [insert RPG feature here]? What are you, lazy?

A: Look, this is my last RPG. I'll write it as I damn well please. I'm not putting in multicharacter ATB fights, or a massive minigame, or MIDI support just so some other computer nerd as lonely as I can be pleased. I'm in the Navy. I don't have the time to please but one person a day, and she's extremely tired right now. (Sorry :D)

Q: Where did you get the story for this? It's really good/it sucks like a vacuum.

A: I didn't create the characters, but the story was just an idea for a mini RPG done with REL Library. I've never been able to compile a major project using REL, so I scrapped it. I then decided recently that I could go out with a bang and write a game based around the world a friend of mine created.

Q: Please teach me, oh 1337 master of QB!

A: No. Can't you read. I'm in the Navy. NAVY. I barely had time to write this game with all the other crap I have to do. Like work. That's right, work. Get a job and move out of your mother's basement. Do it. Do it now.

Q: Your programming sucks. Let's see...you did this wrong...and this...and I could've done that a whole lot better.

A: And I asked you? I swear, why is everybody convinced that all other human beings simply cannot continue their pathetic existence without your mighty opinion? Last time I checked, your name isn't in the history books whatsoever. I DIDN'T ASK YOU. This is the last game I am ever going to write. I don't need constructive criticism anymore. I don't need sad, pathetic, pale kids telling me how to produce art. Even if some (or all) don't like it, I can take pride in the fact that I buckled down and made a project that WORKED. So don't try to boost your ego by trying to wear me down.

Q: Do you even have a life?

A: Nope. No life whatsoever. Next question?

Q: Can I see the source code for this game? I wanna learn from you.

A: Unless you are one of my personal friends that seriously wants to learn game writing, no. Absolutely not. Do not GOTO 10, do not Dim Var$(200).

Q: What if-

A: Alright, you people are starting to piss me off. This interview is over.